Glossary
This glossary is based on the terms you will find in the National Curriculum Orders for Design & Technology or Information Technology in the Nuffield Primary D&T materials or in a range of other currently available texts / catalogues / websites.
A B C D E F G H I J K L M N O P Q R S T U V W XYZ
user needs
people who use goods and services do so because those good and services meet their needs e.g. a food product meets the need of hunger, a pair of gloves meets the need of keeping warm
user preferences
people who use goods and services show preferences towards particular goods and services that appeal to them in some way e.g. a woolly hat that is bright red with yellow bobbles might appeal to a child but is unlikely to appeal to an adult
user reaction
people who use goods and services react towards them in particular ways. In some cases the reaction is negative, in other cases positive. The intensity of the reaction can also vary.
user wants
people may want particular products in order to meet a need e.g. if a person is thirsty they need a drink but they might say, "I want a Coke."